Everything you need to know before downloading, and why free players have a genuine shot here.
The short answer is yes. You can download Arknights: Endfield today, play through the full story, clear most content, and build a strong roster without spending a single dollar. The gacha system looks complicated at first, but once you understand how it works, it is actually one of the more generous setups in the genre right now. This guide walks you through everything so you can start with confidence.
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Understanding the gacha system
Endfield uses Oroberyl as its pull currency. One pull costs 500, so a 10-pull runs 5,000. The base 6-star rate is 0.8%, which sounds low, but the pity system changes things significantly and it is better than most.
Soft pity kicks in at pull 65, with rates increasing by 5% per pull after that. Hard pity garantees a 6-star by pull 80. For limited banners, the featured operator is guaranteed by pull 120, and once you lose a 50/50, the next 6-star on that banner is locked to the featured unit.
The game doesn’t explain this very well, but the important takeaway is simple: you always know your ceiling. Pull 80 for any 6-star, pull 120 for the limited unit you actually want. That predictability is what makes F2P planning possible here.
Weapons use a separate currency called Arsenal Tickets earned from character pulls. The rates are better (4% for 6-star weapons, guaranteed by pull 40), and this system runs independently from your Oroberyl. Treat it as a bonus that builds up on its own.
F2P currency income: what you actually get
Here’s a simple way to think about monthly income as a free-to-play player. Daily missions contribute around 3,600 Oroberyl monthly. Weekly content like Umbral Monument adds roughly 1,200 per clear. Events typically provide 8,000 to 12,000 depending on participation.
Story chapters front-load currency generously. Expect 15,000 to 20,000 from each major release. Exploration chests add another 5,000 to 8,000 across new zones.
The total for dedicated F2P players lands around 25,000 to 30,000 Oroberyl monthly from recurring sources. That is roughly 50 to 60 pulls per month, and one guaranteed limited 6-star operator every two months if you focus your pulls on a single banner.
Compared to competitors, Endfield sits slightly below Genshin Impact on raw monthly income, but its limited banner guarantee at 120 pulls beats Genshin’s 180 substantially. You reach your ceiling faster, which matters more than the raw pull count.
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Pulling strategy for F2P players
Most new players miss this at first: the key to F2P success in Endfield is patience, not luck. Save 120 pulls before opening any limited banner. That way the 50/50 becomes irrelevant. If you lose it, you have enough left to guarantee the featured operator regardless.
Once you understand this system, pulling starts to feel rewarding rather than stressful. Here is how to prioritize:
Focus on limited operators who fill real gaps in your roster: strong damage dealers, essential supports, units that enable the team compositions you want to build. Skip banners for operators you like aesthetically but do not need practically. Avoid converting Oroberyl into weapon currency; Arsenal Tickets accumulate naturally from character pulls.
A simple six-month plan: months one and two, build your free operators and save everything. Month three, spend on the best available limited operator. Months four and five, develop that unit and save again. Month six, evaluate the next banner.
Expected outcome with this approach: two guaranteed limited 6-stars per two-month cycle, plus any lucky early pulls before soft pity. That is a strong and growing roster without spending anything.
Free operators are stronger than you think
The game doesn’t make this obvious, but free operators earned through story progression genuinely compete with gacha pulls. Several 5-star and 6-star operators come directly from campaign completion. Build these first and you will be surprised how far they take you.
Four-star operators also deserve more investment than most players give them. Later in the game this becomes much more important: 4-stars stay viable in endgame content and are significantly easier to max out. Think of them as reliable core units rather than filler.
Five-stars represent the F2P sweet spot. More accessible than 6-stars, powerful enough to clear all available content, and you accumulate them naturaly while saving for limited banners. A roster of invested 5-stars and story-earned 6-stars clears everything the game throws at you.
What you can actually access as F2P
Main story: fully clearable. Every chapter, every cutscene, full access without spending.
Events: all rewards obtainable with F2P teams. Highest difficulty tiers occasionally need creative solutions, but nothing is locked behind a paywall.
Weekly bosses and challenge modes: completable with well-built free rosters. These modes reward smart team building and strategy over raw spending, which means the skills you develop as a F2P player translate directly into results.
Endgame content splits into tiers. Lower and mid tiers are consistently accessible, and the highest tiers favor heavier investment. But here is the part that matters: those top tiers gate roughly 10 to 15% of total rewards, and none of it affects your progression through the rest of the game.
There is no PvP, so you are never directly compared to players who spend more. Every challenge you face is about your team and your strategy, not your wallet.
The bottom line
Arknights: Endfield is genuinely one of the better F2P experiences available right now. The pity systems are clear and reachable. The story is fully accessible. Free operators are strong enough to carry you through the game. And the factory and exploration systems, which are some of the most unique things about Endfield, have nothing to do with the gacha at all.
Download it on PC, start with the free operators the story gives you, follow the saving strategy in this guide, and you will have a strong roster and a great experience without spending anything.
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