The driver that closes the R595 cycle is now available. Here is what it delivers and what it actually fixes.
Nvidia has released GeForce Game Ready Driver 595.79 WHQL, the build that officially closes out one of the more troubled driver cycles the company has shipped in recent years. The 595.79 driver arrives following a recalled release, a problematic replacement, and a hotfix that produced inconsistent results. Here’s what we know so far about what this build actually resolves and whether it is the clean release users have been waiting for.
What 595.79 delivers
The driver brings day-one optimizations for two major PC releases arriving March 19: Crimson Desert and Death Stranding 2: On the Beach.
Crimson Desert, Pearl Abyss’s open-world action-adventure title, launches with DLSS 4 Multi Frame Generation and DLSS Ray Reconstruction support baked into the driver. For players on RTX 40 and 50 series hardware, this represents the full intended rendering stack at launch rather than a post-release patch. Death Stranding 2: On the Beach receives the same DLSS 4 Multi Frame Generation support.
Beyond game-specific additions, 595.79 extends official G-Sync Compatible certification to more than 35 additional displays across multiple vendors. The validated list now covers FHD, QHD, ultrawide, OLED, and 4K panels. For users currently shopping for monitors with confirmed variable refresh rate support, this is a meaningful expansion.
WHQL certification matters here more than it typically would. Microsoft’s Windows Hardware Quality Labs testing represents a higher bar than a hotfix distributed through support channels, and given what happened with the two preceding releases in this cycle, the certification is a relevant signal.
The R595 cycle in brief
The timing of 595.79 is worth understanding. This is the third significant driver release from the R595 branch since late February, and each one has a specific story.
On February 26, Nvidia released 595.59 as the day-one driver for Resident Evil Requiem. A fan monitoring bug that caused fans to stop spinning under load forced the company to pull the driver the same day it went live. The replacement, 595.71, arrived on March 2 and resolved the fan issue, but introduced reports of clock speed and voltage throttling on overclocked cards. Some users observed frame rate drops of up to 16% in benchmarks on affected systems.
Nvidia distributed a 595.76 hotfix through customer support channels to target the regression. Results were inconsistent. Some users reported the hotfix resolved their throttling while others required rollbacks to the earlier stable driver, 591.86, from January 27.
Does it fix the throttling from 595.71?
This is the central question for anyone who stayed on 591.86 or rolled back after 595.71. Based on available information, 595.79 incorporates the 595.76 hotfix fixes alongside the new game optimizations in a single WHQL build, which is precisely what a consolidating release is supposed to do.
Early community reports are still developing as users install and run their hardware. Indications are more positive than 595.71 produced. Users with overclocked cards who experienced throttling should monitor clock speeds and voltages after installing before committing to extended sessions. It is worth noting that 591.86 from January 27 remains the confirmed stable fallback for anyone who wants to wait a few more days for broader community feedback before updating.
What this means for you
If you have been holding on 591.86 since the 595.59 recall, 595.79 is the build this cycle should have produced in February. It consolidates the fixes, adds game support for two titles launching March 19, and carries full WHQL certification.
If you are playing Crimson Desert or Death Stranding 2 at launch, install this driver before then. Neither title delivers the full DLSS 4 rendering stack without a driver that specifically supports Multi Frame Generation for it.
If you are on an overclocked card and experienced throttling on 595.71, update and verify with monitoring software before extended gaming. If your system was unaffected by any of the R595 regressions, this is a standard update with two meaningful game optimizations and a broader G-Sync compatible display list.
The broader context
The R595 driver cycle is a useful illustration of what happens when high-complexity driver releases are tied to specific game launch dates under compressed timelines. A bug in the fan monitoring code in 595.59 triggered a chain that required three separate releases over less than three weeks to close.
Nvidia’s driver stability record across recent years has been consistently strong, which is exactly why the past three weeks stood out as unusual. Whether the pressure point here was specific to the Resident Evil Requiem launch window or reflects a process worth reviewing is not something that can be determined from available information outside the company. (Take that with appropriate skepticism when you see confident takes either way in community discussions.)
What is observable is that 595.79 closes the loop in an orderly way: a recalled driver was replaced, the replacement introduced regressions, the regressions were hotfixed, and the hotfix has been consolidated into a certified release with meaningful additions. That sequence took longer than ideal and affected more users than it should have, but it is a complete resolution rather than an open one.
The driver is available now through the Nvidia App and directly from GeForce.com.













Join the Discussion